Dissrup offers collectors the ability to own and use NFTs and digital collectibles, created by their favourite artists, in the emerging metaverse space. But what is the metaverse? This article explains the metaverse, the opportunities it presents, and how it is relevant to Dissrup and our community.
The Metaverse is the next major stage in the evolution of the internet: a global shared space in which physical reality is united with a persistent virtual space made up of all existing digital platforms brought together as one. It should be noted that this technology is in its early stages, and the options for using digital collectibles will continue to increase exponentially over the next few years.
The author Neal Stephenson first coined the term in his 1992 novel ‘Snow Crash’, to describe an interactive, virtual world in which users can interact with each other using digital avatars.
The metaverse is currently in its infancy, and will only exist in its full capacity once the following criteria have been met:
Interoperability — Every digital platform must be accessible from the same place. Users will not have to download new software to access a particular region within the metaverse.
Unlimited user capacity — In theory, every user on the planet should be able to roam this unified space at the same time.
A complete economy — Functioning in much the same way as existing real-world and gaming economies: users and creators will be able to buy and create assets of real value, and work for and trade currency and goods. There will be new industries, and many more economic opportunities in the metaverse.
Full immersion — The metaverse is an experience made up of digital and physical worlds, with closed networks for private interaction, as well as massive open platforms for large-scale social interaction.
Persistent real time — the metaverse will run indefinitely, unfolding in real time.
Artists, collectors, and businesses are already investing in the metaverse and even in its early, unfinished form, it is revolutionising the ways in which we interact with the digital world.
The metaverse will fulfil many of the social functions currently provided by the real world. The metaverse will serve as:
A fully-integrated social network — enhanced by XR technology and virtual reality. Virtual conversations and meetings will take place in custom-built spaces that mimic and surpass the scope and flexibility of real-world social hubs. Existing social media platforms will likely occupy spaces within the metaverse, but will not be required to mediate peer-to-peer virtual socialising.
A freestanding economy — both financially, as a new source of income with an explosion in new digital-specific job opportunities, and creatively, as a new playground for cultural experimentation.
A new centre for personal expression — whether this is in the form of fashion, personal art galleries, workshops, living spaces or even entire worlds, the metaverse will offer uses the chance to re-create themselves in the digital space. What’s more, the flexibility and enhanced functionality of the metaverse will enable users to live alternative lives.
These functions will give users the power to build new communities and societies within the metaverse. Existing platforms such as Sansar and Decentraland offer users playable and customisable, VR-compatible digital worlds that unfold in real time. These new worlds are the canvas on which we will create our digital lives.
Recent developments in technology, and the emergence of advanced online platforms, have greatly expanded the possibilities for developing your own public and private digital space.
Digital Collectibles: the building blocks of the metaverse
Digital Collectibles are digital items that are issued in limited quantities. One-of-a-kind digital collectibles are called NFTs (Non-fungible tokens). Digital collectibles are created and registered on a blockchain in order to provide the collectible with provable ownership and transparent provenance. This system enables creators to attribute scarcity and value to digital objects, and users can now own digital assets, and use them to create spaces and experiences with real-world value.
The rise of NFTs has created new industries, and increased demand for high-quality digital assets that users can take with them into new and existing digital worlds.
Dissrup works with industry-leading 3D artists, digital fashion designers and real-world craftspeople to create metaverse-ready collectibles for our community to own and use in any capacity they like. We release limited runs of new digital collectibles (ranging from digital fashion and art, to digital interiors and lifestyle products) on a bi-weekly basis. We optimise and test our collectibles to ensure immediate usability of Dissrup assets within a variety of contexts. Possible use-cases will continue to expand as new and existing platforms push the limits, and XR technology improves.
Current uses of digital collectibles within the metaverse include:
Dissrup collectibles are compatible with many blockchain video games, including Enjincraft. Take our collectibles into your digital adventures, and craft your own stories around them.
Virtual Reality social platforms
The majority of our collectibles are compatible with the open-world VR platform, Sansar. Within Sansar, users can create personal spaces and playable worlds, furnished with NFT collectibles and other digital assets.
Selected fashion and interiors releases can also be transferred into Decentraland.
Augmented Reality Dressing (In collaboration with ZERO10)
Many of our digital fashion collectibles are compatible with ZERO10’s state of the art AR dressing application. AR compatibility will be indicated on the drop page of applicable releases.
Native Viewing with Dissrup
Dissrup digital collectibles and NFTs can be stored and displayed within our gallery spaces on your artist or collector profile. All purchases will be available on your page for viewing and curating.
The Harvest is a bespoke range of digital collectible interiors pieces designed by Paul Milinski. With a range of compatible platforms, you can now drop a Paul Milinski & Dissrup sofa into a virtual world of your choosing. As an example, we have curated the collection in a new space, custom-built on Sansar.
The Harvest collection is inspired by an imagined interaction between the real and digital worlds, and is comprised of two main components.
The Harvest includes the Saline chair, a digital armchair weathered by its virtual environment, as well as a set of vases. These digital collectibles can be used to furnish spaces on social platforms and in NFT-supporting video games.
The Saline chair has been recreated as a perfect physical replica, for use in the real world. The owner of the phygital chair can, therefore, furnish both digital and physical spaces, as a centrepiece that ties together the real and virtual worlds.
The Harvest represents a step towards blurring the boundaries between the physical and digital spaces, whose harmony will signify the arrival of the metaverse.
At the current rate of expansion, we will see wide-spread usability of digital fashion and interiors objects within the next few years. NFTs and digital collectibles are already gaining widespread adoption, and their integration into social platforms and gaming is an essential component to the decentralised form of the metaverse that we are all striving to build. New platforms are emerging on a monthly basis, and it is likely that some of the key players in the future economy of the metaverse are coming into existence today.